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Life Ship
Join the future of tabletop gaming

Launching on Kickstarter
March 2025

Lifeship is an epic storytelling and strategy board game where every decision you make shapes the course of your journey. Immerse yourself in a game that blends thrilling gameplay with unexpected humour. Don’t miss your chance to be part of the adventure.

- Strategy-skirmish gameplay:
Deck and base building. Intelligent enemy AI
- 150+ missions: No two runs are the same
- 8,100 Class / Character Combinations: Plus 7 factions
- Branching storylines
: Every choice shapes your narrative

About the game

Lifeship is a narrative driven, strategy-skirmish board game set 200 years in the future. With over 27 unique classes, more than 100 unique characters, and 150 plus missions, no two runs are the same. Build your deck, improve your character, and make your way in a universe filled with dangerous Xenos and pirates, unfriendly worlds and derelicts, and a host of colorful characters. LifeShip is a comedy of horrors that lets you play the way you want. The game responds to your choices, and those choices will affect the game in many ways. So put on your Super Team uniform, grab your equipment, and get ready to save humanity.

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MISSION DESIGN

150+ Missions: Rich, engaging scenarios with multiple solutions and choice-based narratives.

Dynamic Outcomes: Missions feature 2–10 potential outcomes based on your choices.

Impactful Decisions: Choices influence future Encounters and affect Faction Reputation.

Real Stakes: Decisions matter, with tangible consequences in the game world.

Bespoke Maps: Each mission has custom-designed maps and tailored enemies.

Environment Decks: Immersive environmental interactions enhance gameplay.

Story Depth: ~2000 words of narrative per mission with branching storylines.

CLASSES

Diverse Options: 27 unique classes, offering 8,100 possible class/character combinations.

Starting Abilities:
Each class begins with 5 cards and a special ability.

Upgrade Paths:
Two progression paths per class, each with: 3 additional cards and 3 new abilities.

Role Specialisation:
Classes are rewarded for fulfilling specific roles, rather than focusing solely on combat.

CHARACTERS

100+ Unique Characters: Each with bespoke equipment and a unique special ability.

Backstories and Ambitions: Characters have personal goals that, when fulfilled: Upgrades their modifier deck and Unlocks new storylines

Stat Upgrades: Use mission earnings to upgrade character stats.

ENEMIES

Realistic AI: Enemies behave intelligently—retreating, healing, and acting in their best interest.

Tactical Behaviour: Enemies utilise actions on their ability cards to counter players strategically.

Unpredictable Mechanics: Special rules let enemies use familiar decks in innovative ways.

Variety:~200 unique enemy cards and ~30 distinct enemy action decks

FACTION SYSTEM

7 Factions: Forge alliances or rivalries, unlocking unique stories, missions, characters, and classes.

Reputation System: Choices during missions impact your reputation with factions.

Dynamic Outcomes: Mission-specific reputation checks and Endings shaped by your reputation and decisions

BASE BUILDING

Resource Management: Gather raw materials during missions to build and upgrade your ship.

Buildings: 50 unique buildings and Upgrade paths for each building

Worker Placement: Strategically use downtime between missions to improve your base and protect your people.

EQUIPMENT

Extensive Arsenal: ~400 equipment cards to discover and utilise.

Gain new equipment by:
- Scanning enemies,
- Completing optional objectives,
- Increasing faction reputation,
- Upgrading shops.

Crafting and Purchasing: Create or buy equipment using mission earnings.

In the ashes of civilization, A new journey begins...

In the year 2199, a UNSA outpost in Alpha Centauri tracked an ftl object on a collision course with Earth. It touched down in the Chinese province of Hebai. The object was obviously engineered by some intelligence and its payload of invasive xeno-animals distributed before the military could set up a quarantine. In the decade that followed, humanity learned to fear Xeno-Spiders as they began erasing life from the surface like locusts. Xeno-Spiders weren’t the only thing on the ship though...

In 2209, Assumption Cathedral in Kirillov, Russia sank into the nearby lake when the ground was ripped asunder. Terra-worms were spotted throughout Asia and where they went, blight soon followed.

Operation Omega was conceived and approved a year later with the first prototype ship rolling onto the launch pad by early 2215. More towns succumbed to undermining by terra-worms while the climate began to change for the worse. Xeno-spiders, initially seen as a controllable menace had adapted. They reproduced exponentially.

Humanity retreated to the biggest cities where spiders had thus far avoided. 2221 saw the first wave of Omega ships launched, thousands of vessels, each one carrying hundreds of thousands of refugees away from the cradle of humanity. Earth.They called it the biggest operation in human history.

The survivors call it… The Lifeship.

The stakes have never been higher.

Will you lead humanity to salvation or succumb to the void?

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