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LATEST NEWS
March 18, 2025
The importance of merging storytelling with gameplay mechainics.
The story informs the gameplay which feels like a story, making Lifeship immersive and interesting every step of the way.
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February 7, 2025
Dust Clouds in the Mantle
A series of short excerpts regarding the discovery of Terraworms
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January 16, 2025
How and when we learned about xeno-spiders
A collection of Excerpts from UNSA Project Contact 2199
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January 13, 2025
New Year, New Updates!
Website Companion, New Classes, and Kickstarter bonuses!
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November 1, 2024
(Print and Play) Lifeship Prelude: The Escapening, a Three Part Epic - A story in six parts
All about the Print and Play Launch!
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October 12, 2024
Testing and Testing and Testing
How many iterations of a Class do we need to get it right? As many as it takes.
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September 30, 2024
New Game+ doesn't have to mean replaying the same content.
I discuss Lifeship's New Game+, Run 2, and how we keep it fresh through 100 Missions.
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September 19, 2024
Updates on the Prelude, Board Games by the Bay and More!
I talk about the Lifeship Prelude; Escape from Earth, and what it will play like.
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August 10, 2024
The Complexity of (Ugghh) Complexity Design
I discuss different kinds of complexity and where Lifeship sits.
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August 3, 2024
Stats in Lifeship: Attack, Defend, Move, and Salvage. What do they mean?
Discussing the 4 basic stats in Lifeship, what they mean, and how they balance at different values.
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July 26, 2024
Random Chance in Lifeship or: How I learned to stop worrying and love the Chaos
What role does random chance play in Lifeship? How does the game make chaos feel meaningful and controllable?
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July 19, 2024
Why player failure is a quintessential building block of Lifeship game design
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July 15, 2024
I lived. I died. I lived again. (Sort of): Cloning in Lifeship
A short discussion of death, stakes, and what happens when you die. (In Lifeship)
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July 11, 2024
Bounties, Captain's Kredits, and Meta Progression in Lifeship
How does Lifeship incentivize players into positive, team play behaviors?
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June 30, 2024
The illusion of choice vs Real choices in Lifeship
Real or Illusory: A discussion of choices in Lifeship
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June 20, 2024
How Lifeship integrates Voice Acting into the core design
Lifeship uses a custom website to deliver fully optional, voice acting, narration and ambient sound effects for an immersive experience.
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June 10, 2024
Solo Board Gaming with Lifeship
A look at CEDALION, Lifeship's solo gaming assistant.
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June 7, 2024
Icons Icons Icons
What makes a good icon? I talk a little about my journey from download jockey, to Illustrator novice.
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June 6, 2024
WellyCon 2024, Demoing LIFESHIP and next steps
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May 27, 2024
Balance Principles in Class Design
One of the things I set out to do with Lifeship, was make the Classes feel unique, bespoke, cool, and fun. I started in a pretty wild design space because I didn't really know what the game was yet.
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May 20, 2024
Dr. Chips, Epiphanies, and how Lifeship came into being - Dev Blog #1
The dream: A board game with stakes, with great enemy AI, and compelling narrative. A game where the players get to change the universe around them with their choices.
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