Let me paint you a picture. You have everything you need to play, the map is set up, the characters are out, decks shuffled, ready to go. Now you just need to know where you are and what you are doing. For a lot of story-focused games, the next step is that one person reads the story out. For me, this is great. I love reading, I like hearing the sound of my own voice, and I enjoy doing different voices for characters. But even an inveterate blowhard like me gets tired of reading aloud. That's why I enjoy games like My Father's Work, which get halfway there and have enough voice acting to make me want more. That game was also the game that made me realize that I wanted Lifeship to be voice acted.
Lifeship uses a website to deliver the game story, to track choices, and to manage bespoke experiences based on your choices. The website also allows for us to include voice acting in the final product. Stories will have (Optional) ambient soundtracks to really put you in the place, and the characters will come to life with professional actors. You will feel Sasha's displeasure, and overall latent fury, as you bumble your way through missions. You'll enjoy the chipper, but somewhat incompetent sounds of the Captain as they congratulate you on your latest successes.
Another added benefit, is that you can set up the mission while listening to the story about the mission. One of our guiding principles has been to alleviate that massive set up time that these sorts of games usually require.
I love voice acting! I comment about voice acting all the time on my Let's Play youtube channel, and I am so very excited to have it in this board game.